Sculpting Anatomy Using ZBrush Mannequins
In this ZBrush tutorial, we will learn how to use ZBrush Mannequins to quickly concept a character. Software required: ZBrush 4R4 .
What you'll learn
In this ZBrush tutorial, we will learn how to use ZBrush Mannequins to quickly concept a character. Throughout this tutorial we will be using the Mannequins that come inside of ZBrush to create a pose and find our character from that gesture. We will be sculpting the entire model without symmetry and have a focus on the anatomy of the human body. By the end of this tutorial, you should be able to add another rapid sculpting technique to your arsenal. Software required: ZBrush 4R4 .
Table of contents
- Introduction to the Mannequin System 6m
- Replacing Parts of the Mannequin 10m
- Preparing to Merge the Different Pieces 7m
- Starting to Block out the Anatomy 11m
- Adding More Volume to Our Torso 12m
- Finishing the Torso 11m
- Creating the Anatomy for the Lower Body 14m
- Finishing the Legs 12m
- Blocking out the Arms 11m
- Finishing the Arms 11m
- Adding Some Detail to the Face 6m
- A Quick Look at the Body and Hair Detailing 7m
- A Quick Look at the Pants Detailing 9m
- A Quick Look at Touching up the Face 7m
- Final Model Overview and Render Settings 3m