Sci-Fi Set Modeling in Maya
In this tutorial we will learn to create a digital set in Maya using a dynamic workflow. Software required: Maya 2012, V-Ray for Maya 2.0 .
What you'll learn
In this tutorial we will learn to create a digital set in Maya using a dynamic workflow. Throughout the tutorial we will implement a reference-based dynamic workflow to build and assemble a digital Sci-Fi set. We begin with understanding our objectives, goals, and time management. Then we will head over to Maya to model in our geometry, referencing in objects as required, and finally assembling our digital set. Software required: Maya 2012, V-Ray for Maya 2.0 .
Table of contents
- Objectives and Goals 3m
- Mind Map and Time Management 3m
- Understanding the Reference Editor 4m
- Starting to Build the Pre-treatment Block 5m
- Continuing to Model the Pre-treatment Block 3m
- Adjusting Dimensions of the Pre-treatment Block 6m
- Creating the Connector Bolt 4m
- Using the Bolt to Add in Details 9m
- Creating a Pipe Connector 5m
- Build the Plumbing Structure 9m
- Extruding the Top Pipe 5m
- Organizational Structure and Test Render 5m
- Starting to Build the Pillar 8m
- Fixing a Potential Geometry Issue 3m
- Continuing to Add Details to the Pillar 10m
- Organizational Structure of the Pillar 3m
- Taking a Quick Look at the Wall 2m
- Looking at the Front Railing Structure 1m
- Starting to Build the Post-treatment Block 5m
- Detailing the Post-treatment Block 4m
- Looking at Some Unique Pipe Connectors 5m
- Starting the Plumbing Structure 10m
- Continuing the Plumbing Structure 7m
- Adding Some Geometry Modifications 1m
- Finishing the Larger Pipes 2m
- Building an Overhang for the Large Pipes 12m
- Taking a Quick Look at the Wire Definition 1m
- Adding a Smaller Plumbing Structure 5m
- Detailing the Post-treatment Block Body 17m
- Looking at the Post-treatment Block Structure 3m
- Starting to Build the Final Assembly Set 9m
- Adding in Some Basic Geometry 10m
- Assembling the Front Railing Structure 11m
- Creating the Floor for the Assembly Set 10m
- Adding in a Camera and Geometry 4m
- Looking at Our Final Render 3m