Creating Run Cycles in Maya
In this set of Maya tutorials we will how to use Maya's intuitive and fun animation tools to create a convincing run cycle. Software required: Autodesk Maya 2013.
What you'll learn
In this set of Maya tutorials we will how to use Maya's intuitive and fun animation tools to create a convincing run cycle. We'll start by taking a look at our rig and figuring out a rotate order that would be most suitable for our needs. We'll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this is finished, we'll begin polishing the animation, which includes refining arcs, achieving weight and balance, as well as solidifying each pose. We'll also learn how to mirror and transfer animation to work faster, and learn how to translate the run forward. In the end, you'll not only learn how to animate a run cycle, but, more importantly, learn techniques that can be used to improve the quality of your animations. Software required: Autodesk Maya 2013.
Table of contents
- A Look at the Rig 11m
- Working with References and Creating the Initial Pose 10m
- Mirroring Poses and Cycling the Animation 10m
- Animating the Down Position 10m
- Correcting the Arcs of the Legs and Adding Weight to the Upper Body 12m
- Finishing the Legs 17m
- Completing the Cog's Movements During the Run 8m
- Animating the Upper Torso 10m
- Finalizing the Neck and Head 7m
- Correcting the Arcs of the Right Arm 9m
- Completing Our Work on the Left Arm 4m
- Adding Follow-through to the Forearms 4m
- Wrapping up the Run Cycle 6m
- Translating the Run Forward 4m