Creating Run Cycles in CINEMA 4D
In this CINEMA 4D training, we will learn how to use CINEMA 4D's animation tools to create a convincing run cycle. Software required: CINEMA 4D R14.
What you'll learn
In this CINEMA 4D training, we will learn how to use CINEMA 4D's animation tools to create a convincing run cycle. We'll start by taking a look at our rig and figuring out a rotation order that would work best for our needs. We'll then jump right in an start blocking in the run: adding extremes and breakdowns. Once this step is finished, we'll begin polishing the animation, which includes refining arcs, achieving realistic weight, as well as solidifying each pose. We'll also learn how to mirror animation to work faster, as well as how to translate the run forward. In the end, you'll not only learn how to animate a run cycle, but you'll learn techniques that can be used to improve the quality of your animations. Software required: CINEMA 4D R14.
Table of contents
- Getting the Scene Ready for the Animation 7m
- Working with Reference and Creating the Initial Pose 11m
- Mirroring Poses in CINEMA 4D 14m
- Roughing in the Down Position 11m
- Cycling the Animation 4m
- Correcting the Movements of the Legs 15m
- Adding Weight to the Upper Body 11m
- Finishing the Legs 13m
- Keeping the Upper Body Balances with the Cog 3m
- Animating the Upper Torso 10m
- Finishing the Neck and Head 8m
- Refining the Arms 11m
- Transferring the Animation of the Right Arm to the Left 10m
- Wrapping up the Run Cycle 7m
- Translating the Run Forward 5m