Rotoscoping Techniques in NUKE
In this series of tutorials we'll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. Software required: NUKE 6.3v6.
What you'll learn
In this series of tutorials we'll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we'll be able to achieve production-quality results much faster than using just hand keying. We'll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation, and scaling. We'll then dive into our main project where we will use a combination of trackers, roto nodes, and animation to create a clean mask for our foreground actor's face and hand. We'll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement. Software required: NUKE 6.3v6.
Table of contents
- Basics of Using Tracking and Rotoscoping Together 7m
- Using Multiple Trackers to Capture Rotation and Scaling 9m
- Beginning Our Human Rotoscoping Project 10m
- Testing Our Roto Result Over Various Backgrounds 5m
- Creating Another Shape for the Rest of Our Hand 9m
- Using Point Consistency to Solve Edge Swim 9m
- Beginning Our Roto and Tracking of the Head 11m
- Refining Our Shape and Animating Our Roto to the Shot Timing 10m
- Adding Keyframes on the Next Beat of the Head Movement 7m
- Refining Our Keyframes by Examining the Negative of Our Mask 8m
- Finishing Our Head Keyframes 7m
- Tracking and Rotoing the Right Ear 10m
- Tracking and Rotoing the Left Ear and Making Final Tweaks 11m