Rotoscoping Techniques in NUKE 5.2
In this series of lessons, we'll learn how to use the tracking, keying, and masking nodes in NUKE to create a fast, robust rotoscope shape. Software required: NUKE 5.2v1 or higher.
What you'll learn
In this series of lessons, we'll learn how to use the tracking, keying, and masking nodes in NUKE to create a fast, robust rotoscope shape. By using each node for their specific strength, we'll be able to achieve production-quality results much faster than hand keying. We'll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation, and scaling. We'll then dive into our main project where we will use a combination of tracking, stabilizing, luminance keying and Bezier shape animation to create a clean mask for our foreground actor. We'll learn how each of these different methods can be used to speed up our rotoscoping workflow. Software required: NUKE 5.2v1 or higher.
Table of contents
- Creating a Shape and Tracking Our Object for Roto 5m
- Connecting Our Tracker to Our Bezier Shape 6m
- Using Multiple Shapes and Adding Tracks for Accuracy 7m
- Basics of Stabilizing for Rotoscoping 7m
- Creating Our Multiple Shapes 8m
- Creating a Head Shape 6m
- Using the Keyer to Extract Details 5m
- Using Color Correction Techniques to Get a Better Key 8m
- Combining Our Key and Using Frame Hold to Remove Jitter 7m
- Fixing the Body Shape and How to Preview the Roto Over the Original Footage 6m
- Tweaking the Left Arm Shape for Clean Movement 6m
- Adding Another Tracker to Fix the Hand Interpolation Issues 7m
- Making Final Tweaks to the Head Shape 6m