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Transforming Robot Production Pipeline Volume 4: Robot Modeling

In this course, we will cover the steps involved in building the robot portion of our transforming robot series. Software required: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012.

Justin Marshall - Pluralsight course - Transforming Robot Production Pipeline Volume 4: Robot Modeling
by Justin Marshall
Joshua Kinney - Pluralsight course - Transforming Robot Production Pipeline Volume 4: Robot Modeling
by Joshua Kinney

What you'll learn

In this course, we will cover the steps involved in building the robot portion of our transforming robot series. This specific high-level course was designed to evolve your workflows, and give you some ideas to keep in mind as you go through the process of building the robot portion of your transforming robot. The objectives for this fast-pace course include looking at several issues to be dealt with when creating the transforming robot. We'll look at ways to use ZBrush and TopoGun in our workflow to build the fitted pieces and panels of the robot. In addition to modeling techniques, we'll talk about UV layout concepts, creating a proxy, and working cooperatively with other artists, including those working in other applications. It is recommended that you have some experience using Maya, ZBrush, and TopoGun, as we cover a lot of information in a shorter span of time. We won't be going through the modeling of the robot step-by-step, so if you're a new artist, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses and they will give you the tools you need to complete the model. Software required: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012.

Table of contents

About the authors

Justin Marshall - Pluralsight course - Transforming Robot Production Pipeline Volume 4: Robot Modeling
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Joshua Kinney - Pluralsight course - Transforming Robot Production Pipeline Volume 4: Robot Modeling
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More Courses by Joshua