Course
Skills Expanded
Rigging Wings in CINEMA 4D
In this CINEMA 4D tutorial, we will learn how to rig a wing in CINEMA 4D. Software required: CINEMA 4D R12.
What you'll learn
In this CINEMA 4D tutorial, we will learn how to rig a wing in CINEMA 4D. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We'll also learn about several really neat rigging features in CINEMA 4D along the way; features that can be used on any control rig you create. Software required: CINEMA 4D R12.
Table of contents
Introduction and Project Overview
0mins
Rigging Wings in CINEMA 4D
180mins
- Studying Reference Images 2m
- Prepping the Scene 3m
- Creating Wing Joints 9m
- Finishing the Wing Joints 11m
- Working on the Feather Joints 9m
- Creating Splines for Each Feather's Joint Chain 3m
- Adding IK Spline Systems to the Feathers 6m
- Binding the Wing 5m
- Binding the Rest of the Feathers 6m
- Creating the Primary Wing Controls 8m
- Building Secondary Wing Controls 6m
- Finshing the Wing's Animation Controls 4m
- Constraining the Wing Joints to the Animation Controls 7m
- Starting on a Fanning Control System for the Feathers 3m
- Setting up the Fanning Controls for Section Three of the Wing 13m
- The Fanning Control System for Section Two 10m
- The Fanning Control System for Section One 4m
- Creating a Collective Bending System for the Feathers 5m
- Continuing the Collective Bending System 7m
- Completing the Collective Bending Controls 5m
- Finalizing Our Feather Controls 9m
- The Global Control 5m
- Starting on a System to Collapse the Wing Automatically 5m
- Continuing Our Work on the Wing-fold System 6m
- Tweaking the Feathers as the Wing Folds In 7m
- Wrapping up the Wing-fold System 6m
- Cleaning up the Rig 8m
- Restricting the Movement of Control Objects 6m