Rigging Wings in 3ds Max
In this 3ds Max tutorial we will learn how to rig a wing. Software required: 3ds Max 2012.
What you'll learn
In this 3ds Max tutorial we will learn how to rig a wing. We'll first take a look at reference and go over some things to think about when constructing the control rig. From there, we will move right into rigging the wing, step by step, making sure the system we build will be sufficient for an animator's needs. We'll also learn how to customize Max's interface to access tools faster and build a few MaxScript tools which will also help us work more efficiently. By the end of this tutorial, you'll be equipped with the knowledge you need to rig animation-friendly wings! Software required: 3ds Max 2012.
Table of contents
- Studying the Reference 2m
- Setting up the Scene 7m
- Building the Wing's Bone System 12m
- Adding the Feather Bones 7m
- Linking the Wing Skeleton Together 4m
- Enveloping the Wing 6m
- Enveloping the Feathers 8m
- The Primary Wing Controls 6m
- Connecting the Wing's Skeleton to Our Primary Controls 8m
- Creating Secondary Wing Controls 10m
- Connecting the Secondary Wing Bones to Their Controls 6m
- Starting on Our Feather Control System 5m
- Our First Level of Feather-fanning Control 11m
- Creating Controls to Collectively Fan the Feathers 6m
- Completing Our Second Level of Fanning Control 12m
- Building a Flexible Feather Rig 8m
- Splines for Our Feather Bone Chains 4m
- Connecting Spline IK Systems to Our Feathers 7m
- Building a Simple Renaming Tool 4m
- Twisting the Feathers 10m
- Rigging the Feathers Separately 6m
- Making the Rig Scalable 2m
- Bending the Feathers Collectively 5m
- Finishing Our Collective Feather-bending Rig 12m
- Edting the Envelope of the Feathers 7m
- Automating the Wing Fold 7m
- Continuning the Auto Wing-fold Rig 9m
- Finalizing the Wing Rig 11m