Course
Skills Expanded
Rigging Tips and Tricks in Maya
In this course we will learn various rigging tips and tricks. Software required: Maya.
What you'll learn
In this course we will learn various rigging tips and tricks. Each video in this course is a self-contained lesson centering on tips and tricks that can help improve your rigging workflows in Maya. Software required: Maya.
Table of contents
Introduction and Project Overview
1min
Rigging Tips and Tricks in Maya
101mins
- Removing Joints in Maya 2m
- Disconnecting Joints in Maya 3m
- Inserting Joints in Maya 3m
- The Smooth Skin Weights Tool in Maya 3m
- Creating a Proxy Cage for a Rigged Model 4m
- Smooth and Rigid Binding in Maya 4m
- Using the Move Skinned Joints Tool 3m
- Creating a Pelvic Limb Rig for a Dog in Maya (Part 1) 8m
- Creating a Pelvic Limb Rig for a Dog in Maya (Part 2) 9m
- Creating a Pelvic Limb Rig for a Dog in Maya (Part 3) 9m
- Working with Maya's Wire Deformer 8m
- Binding Multiple Meshes to One Skeleton in Maya 5m
- Utilizing Maya's Aim Constraint 2m
- Building a Soft Body Antenna in Maya 6m
- Secondary Foot Controls for the Character Setup Kit 4m
- Getting Started with the IKSpringSolver 4m
- Using the Spring Solver 4m
- Creating a Slithering Snake Using a Sine Deformer in Maya 4m
- Using Influence Objects in Maya 4m
- Re-attaching a Head with Blendshapes to Its Body 10m