Course
Skills Expanded
Rigging Quadrupeds in CINEMA 4D
In this CINEMA 4D tutorial we will learn techniques for rigging quadrupeds in CINEMA 4D. Software required: CINEMA 4D R13.
What you'll learn
In this CINEMA 4D tutorial we will learn techniques for rigging quadrupeds in CINEMA 4D. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically parent and blend between spaces. We'll also cover helpful weight painting. By the end of this course, you will have the skills needed to rig your very own quadruped. Software required: CINEMA 4D R13.
Table of contents
Introduction and Project Overview
0mins
Rigging Quadrupeds in CINEMA 4D
223mins
- Starting on Vertebrae 7m
- Creating a Drive Chain for the Vertebrae 4m
- The Vertebrae's Spline IK System and Animation Controls 8m
- Adding a Control to Influence the Middle of the Vertebrae 4m
- Creating the Vertebrae's Skin Chain 9m
- Connecting the Skin Joints to Vertebrae Controls 3m
- Adding the Center of Gravity and Global Controls 8m
- Making the Vertebrae Scalable 8m
- Starting on the Pelvic Limbs 10m
- Adding IK to the Pelvic Legs and Mirroring Its Chains 5m
- Pelvic Leg Controls 5m
- Protection Tags 3m
- Creating Knee Controls 4m
- Adding Controls to Jiggle the Pelvis 6m
- Hooking up the Pelvic Legs to Our Leg Controls 10m
- User Data for the Fetlocks and Hoofs 8m
- Finishing the Pelvic Limbs 4m
- Starting on the Thoracic Limbs 7m
- Adding IK and Mirroring the Thoracic Leg 4m
- Building Animation Controls for the Front Legs 7m
- Scapula Controls 4m
- Connecting the Thoracic Limbs to the Animation Controls 7m
- User Data for the Front Fetlocks and Hoofs 5m
- Completing the Front Legs 4m
- Starting on the Neck and Head 5m
- Setting up the Neck's Joint Chain 4m
- The Head and Ear Joints 5m
- The Head Control 9m
- Twisting the Neck 2m
- Adding More Control Over the Horse's Neck 3m
- User Data for the Ears 5m
- Making the Neck Rig Scalable 3m
- Starting on the Tail Rig 3m
- Creating the Tail's Spline IK System 4m
- Setting up Tail Controls 6m
- Dynamically Attaching the Tail to the Pelvis 9m
- Scaling the Tail Rig 3m
- Cleaning up the Scene for Skinning and Animation 7m
- Binding the Horse 5m
- Skinning Techniques 11m