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Rigging Quadrupeds in 3ds Max 2012

by Delano Athias

In this 3ds Max tutorial, we will learn techniques for rigging quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2012.

What you'll learn

In this 3ds Max tutorial, we will learn techniques for rigging quadrupeds in 3ds Max. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We'll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped. Software required: Autodesk 3ds Max 2012.

Table of contents

Introduction and Project Overview
0mins
Rigging Quadrupeds in 3ds Max 2012
305mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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