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Rigging Next-gen Characters in XSI

by Delano Athias

Learn a production workflow for rigging and enveloping, how to create custom tools, and time-saving methods for creating game-ready character rigs. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

What you'll learn

Learn a production workflow for rigging and enveloping, how to create custom tools, and time-saving methods for creating game-ready character rigs. Contains over six hours of project-based training for artists learning character-rigging for next-generation games. Popular highlights include: Rigging Techniques for Games; Scripting Custom Tools; Groups and Transform Groups; Mirroring Rigs; Mirroring Weights; Models; Exporting Weights; Automating Follow-through; Creating Custom Spine Rigs; Character Key Sets; Intuitive Forearm Rigs; Custom Toolbars; Building Animator-friendly Controls; Animating Pivots; Enveloping Techniques; Polygon Cluster Visibility; Scene Organization; Working Creatively with Expressions. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

Table of contents

Introduction and Project Overview
11mins
Rigging Next-gen Characters in Xsi
397mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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