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Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop

by Valentin Yovchev

In this tutorial, we will make a low-poly robot, texture it, and then rig it. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.

What you'll learn

In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons, you will see a proven process of turning a high-poly robot piece that we have into a low-poly piece. We'll take a look at working with floater geometry and fixing our high-poly, then we'll move on to low-poly retopology of the robot. From there, our next goal will be to make the UVs of the robot. Then, we will get to the texturing stage, where we'll go into different programs to create the texture look that we want for our robot. Also, you will see how to make different variations of robots using the parts from this robot. Finally, you will have an overall idea of how to rig your creation using the CAT rig system inside of 3ds Max. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.

Table of contents

Introduction and Project Overview
1min
Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop
488mins

About the author

Valentin Yovchev have worked as a 3d visualizer, and created two character models of creatures and robots for the game industry. As well as doing 3d concepts as a freelancer. He has worked on different game projects mostly as a freelancer and has also made prototypes for toys. Currently he is working as a 3d generalist/character artist at Kitmaker Entertainment.

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