Rigging Hands in 3ds Max
In this set of 3ds Max tutorials, we'll learn how to improve our control systems for hands in order to achieve more believable results. We'll start by learning where to position our bones for natural deformations. Software required: Autodesk 3ds Max 2015.
What you'll learn
In this set of 3ds Max tutorials, we'll learn how to improve our control systems for hands in order to achieve more believable results. We'll start by learning where to position our bones for natural deformations. We'll then learn a technique for rigging knuckles and preserving volume in the hand overall. Finally, we'll enhance our rig by creating a system that will allow animators to switch between with IK and FK modes. By the end of this 3ds Max training, you will have the skills needed to rig hands more proficiently. Software required: Autodesk 3ds Max 2015.
Table of contents
- Setting up the Scene 4m
- Building Primary Bones 9m
- Positioning Our Finger Bones for Realistic Articulation 7m
- Adding Secondary Bones for Volume 6m
- Connecting the Fingers to the Hand and Cleaning up Our Hand Bones 5m
- Rigging the Knuckles 6m
- Working with the Expose Transform Node 9m
- Finalizing the Set up Process of the Expose Nodes Used for the Knuckles 6m
- Finalizing Our Knuckle System 8m
- Setting up a Twist System for the Forearm 7m
- Creating a Global Control 5m
- Controlling the Wrist 10m
- Skinning the Hand 10m
- Starting on the Hand's IK/FK System 8m
- Creating IK/FK Systems for the Remaining Fingers 9m
- Completing the IK/FK System for the Fingers 11m
- Adding IK Controls 10m
- Setting up FK Controls 9m
- Finishing Our FK Controls and Finalizing the Rig 9m