Rigging Your First Character in MODO
In this MODO tutorial, we'll learn core rigging concepts and tools when rigging characters for animation. Software required: MODO.
What you'll learn
In this MODO tutorial, we'll learn core rigging concepts and tools when rigging characters for animation. We'll start by getting our model ready to be rigged. We'll then create the character's skeleton from the ground up. Next, we'll skin the model to its skeleton and refine its deformations while learning helpful weight-painting techniques. To conclude the course, we'll create an animator-friendly control system, with the help of constraints, expressions, and the channel links tool, so that our rig is robust and efficient. By the end of this MODO training, you'll have the skill set needed to rig your own characters for animation. Software required: MODO.
Table of contents
- Cleaning up the Model 5m
- Creating a Joint Chain for the Torso, Neck, and Head 10m
- Drawing the Leg Chain 8m
- The Pelvis Bone 4m
- Adding Joints for the Arms 9m
- Drawing Joints for the Left Hand 8m
- Finishing Our Finger Joints 7m
- Mirroring the Arm Chain and Cleaning up the Skeleton 2m
- Skinning the Model 9m
- Editing Skin Deformations 10m
- Adding a Global Control 7m
- Controlling the Torso 6m
- Connecting Our Spinal Joints to Their Respective Controls 8m
- Locking Channels and Making the Rig More Presentable 6m
- Adding a Pelvis Control 8m
- Controlling the Neck and Head 7m
- Rigging the Legs 8m
- Cleaning up the Left Leg's IK Setup 7m
- Adding a Foot Roll System and Creating a Leg Control 9m
- Wrapping up the Leg Control and Finishing the Foot Roll System 12m
- Rigging the Right Leg 10m
- Clavicle Controls 11m
- Arm Controls 9m
- Controlling the Character's Wrists 4m
- Finger Controls 6m
- Finishing the Finger Controls 10m
- Finalizing the Rig 2m