Rigging Cartoon Characters in CINEMA 4D
In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. Software required: CINEMA 4D R12.
What you'll learn
In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. This tutorial will guide you through the process of creating a cartoon-y control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We'll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash-and-stretch spine rig with volume controls. We'll create a flexible, counter-rotation arm rig to preserve the upper arm as it twists, and we'll learn how to skin to a cage to work smarter and more efficiently. Overall, we'll make sure our rig is robust enough to endure through extreme conditions. Software required: CINEMA 4D R12.
Table of contents
- Expectations and Reference 2m
- Prepping the Scene 5m
- Building the Main Leg Chain 10m
- Cleaning up Our Joints and Setting up an IK Tag 12m
- Starting on Our Advanced Knee Rig 8m
- Controlling the Advanced Knee 9m
- Cleaning up the Knee Rig 5m
- Foot-pivoting Controls 7m
- The Leg Control 10m
- Creating a Foot Roll Control 8m
- Building Bendy Limb Controls 13m
- Mirroring the Leg Rig 7m
- Adding a Global Control and Working with Keyframe Selections 9m
- Starting on the Spine Rig 10m
- Adding an IK Control System to the Spine 10m
- Continuing the Spine Rig 7m
- The Center-of-gravity Control 8m
- Squashing and Stretching the Spine with Volume 8m
- Enhancing the Squash and Stretch of the Spine 8m
- Finishing the Spine Rig 9m
- Rigging the Neck 6m
- Enhancing the Squash and Stretch of the Neck 8m
- Rigging the Head 7m
- Building Eye Controls 10m
- Finishing Our Eye Rig 4m
- Controlling the Brows 8m
- Creating Brow Controls 8m
- Finishing up the Left Eyebrow Rig 12m
- Wrapping up the Right Eyebrow Rig 6m
- The Arm Chain 5m
- Contiuning Our Work on the Arm Rig 8m
- Controlling the Advanced Elbow 7m
- Cleaning up the Arm Rig and Creating Bend Controls 9m
- Creating a Joint Chain for the Shoulder 6m
- Adding the Arm Control 6m
- Controlling the Shoulder 3m
- Starting on the Hand Rig 5m
- Cleaning up the Hand Joints 6m
- Finger Controls 9m
- Wrapping up Our Work on the Finger 5m
- The Counter-twist Arm Rig 10m
- Mirroring the Arm Rig 7m
- Cleaning up the Control Rig 3m
- Deforming Objects by a Proxy Cage 8m
- Binding the Character 11m
- Refining the Deformations of the Shoes and Socks 6m
- Improving the Deformations of the Legs 6m
- Finishing the Leg Deformations 10m
- Tweaking the Deformations of the Neck and Head 8m
- Editing the Deformations of the Brows 4m
- Mirroring Weights with the Weights Manager 8m
- Tackling the Deformations of the Counter-twist Arm 9m
- The Forearm Twist Rig 10m
- Adding Blink Controls 7m
- Pinning Objects to a Skinned Surface 9m
- Starting on the Jacket Controls 8m
- Finishing the Jacket Controls 6m