Rigging and Animating a Game Boss in 3ds Max
In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game. Software required: 3ds Max 2014.
What you'll learn
In this set of 3ds Max tutorials we will learn how to rig and animate a boss for a video game. What are the steps that go into creating a control rig and a sequence of animations for a game boss, and how do we export all of this data our for a game engine like Unity? These are the topics that we will cover in this course. We'll start by creating a skeleton for our boss asset. We'll then cover time-saving skinning techniques and learn how to set up control objects. We'll learn how to keep the entire rig clean and animator-friendly. We'll also learn how to set up systems to automate certain movements that will help to enhance our animations! To conclude the tutorial, we will learn how to approach animating various sequences of our game boss before exporting all of our work for use in Unity. By the end of this tutorial, you will have the skill-set to rig and animate your own game boss. Software required: 3ds Max 2014.
Table of contents
- Setting up Our Scene and Creating Bones for the Vertebrae 16m
- Adding Bone Objects for the Jaw and Legs 12m
- Building Bone Objects for the Mandibles and Claws 15m
- Creating Bone Objects for the Primary Arms 11m
- Rigging the Secondary Arms 11m
- Skinning the Model 10m
- Refining Skin Deformations 11m
- Creating a Global Control 8m
- Setting up Controls for the Cog, Vertebrae, and Gaster 17m
- Creating Controls for the Legs and Claws 20m
- Controlling the Arms 16m
- Setting up Controls for the Neck and Head 8m
- Adding Controls to the Jaw and Mandibles 13m
- Automating the Movement of the Smaller Arms 8m
- Finishing the Automated System for the Smaller Arms 7m
- Getting Our Rig Ready for Animation 4m
- Animating the Anticipation to the Attack of the Creature 10m
- Finishing the Blocking Pass of the First Sequence of the Anticipation of the Creature 10m
- Blocking in the Second Sequence of the Anticipation of the Creature 10m
- Completing the Blocking Pass of the Anticipation of the Creature 7m
- Refining the Anticipation Sequence 13m
- Cleaning up the Anticipation to the Attack 16m
- Starting on the Fall of the Creature 10m
- Wrapping up the Blocking Pass of the Fall 15m
- Polishing the Fall 15m
- Final Animations of the Game Boss and Exporting Animation out of 3ds Max 6m