Reusing Control Rigs in Maya
In this Maya tutorial, you will learn techniques for reusing control rigs in Maya to work more efficiently. Software required: Autodesk Maya 2012.
What you'll learn
In this Maya tutorial, you will learn techniques for reusing control rigs in Maya to work more efficiently. Throughout the tutorial, you will learn techniques for repurposing rigs to save time in your character setup pipeline. We'll start by merging a completed rig into our character's scene. At that point, we will start modifying the rig to match the proportions of our character. Moving on from there, we will then add controls that are necessary to accommodate any new accessories that require controls. We'll also learn techniques for rigging hair and belts, and we'll use MEL scripts to help us to cut time on repetitive tasks. By the end of this tutorial, you'll learn how to reuse your own rigged assets to be more productive to your team in the end. Software required: Autodesk Maya 2012.
Table of contents
- Importing in the Rig We Will Repurpose 12m
- Matching the Foot Rig to the Character's Feet 10m
- Modifying the Leg Rig 9m
- Reusing the Head Rig 5m
- Reworking the Shoulders 8m
- Tweaking the Arms 5m
- Reorienting the Hands 5m
- Fixing the Fingers 8m
- Cleaning up the Wrist Controls 8m
- Finalizing the Arms 6m
- Reusing the Eye Rig 10m
- Building Eye Controls 8m
- Completing Our Work on the Eyes 4m
- Adding Eyelid Bones 7m
- Removing Unwanted Transform Groups 8m
- Finishing Our Eyelid Rig 4m
- Starting on the Hair Rig 10m
- Renaming and Reorienting the Hair Joints 13m
- Wrapping up Our Hair Rig 15m
- Beginning Our Work on the Belt 5m
- Continuing the Belt Rig 6m
- Creating the Primary Belt Controls 6m
- Completing the Belt Rig 10m
- Rigging the Buttocks 7m
- Binding the Character 10m
- Binding the Belt 3m
- Weight-editing Techniques 14m