Course
Skills Expanded
Cross-platform Development in .NET and WinRT
Learn how you can create cross platform applications in .NET and WinRT using Linked Files and Portable Class Libraries.
What you'll learn
Imagine a world where the .NET developer can create and compile code that will run on multiple .NET platforms. The same code runs on WP, WPF, SL, XBox, and Windows Store apps. You can, and there are a few options available to you, such as linked files and the little hidden gem in Visual Studio 2012 (available also for Visual Studio 2010) called Portable Class Libraries.
Table of contents
Introduction to Cross-Platform Development in .NET and WinRT
26mins
Linked Files
34mins
Portable Class Libraries - Part 1
26mins
Portable Class Libraries - Part 2
64mins
- Introduction 1m
- Design Patterns 2m
- MVVM in PCL 2m
- MVVM- the View 10m
- MVVM- the ViewModel 9m
- MVVM- Design time data 4m
- MVVM- Model 3m
- MVVM- Commands 4m
- Service Locator and Dependency Injection 2m
- Implementation- Service Locator 6m
- Implementation- Dependency Injection 2m
- Adapter Pattern 1m
- Implementation- Adapter Pattern 4m
- Asynchronous Work and Final Walkthrough 11m
- PCL vs Linked Files 3m
- Summary 1m