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Creating a Retro Space Girl in Maya and MODO

by Maxim Fleury

In this tutorial, we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end. Software required: Maya 2010, ZBrush 4R5, MODO 701.

What you'll learn

In this tutorial, we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end. Throughout these lessons we will learn about concept, gathering reference, and using that reference to block out your shape or character. We will then take this concept into ZBrush for a quick displacement pass. Finally, we will learn about MODO and how to set up our shaders and textures in that package. Once we're happy with our settings we will render out a beauty still of our model. At the end of this tutorial you will have a better understanding of the process of taking a rough concept piece and turning it into a stylized 3D render, and will have learned some new techniques along the way. Software required: Maya 2010, ZBrush 4R5, MODO 701.

About the author

Maxim Fleury is a dutch 3D artist currently working as lead modeler at Double Negative in London. After studying computer science in Amsterdam, he started out in broadcast doing leaders and graphics for dutch television using Maya 1.5. After 4 years of this he moved to commercials and then finally features. He has been in the industry for 12 years and is still loving it.

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