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Retopologizing Meshes in 3ds Max

In this course, we're going to explore a method of modifying the topology of your low resolution meshes to better complement normal mapped detail. Software required: 3ds Max 2010 and up.

Justin Marshall - Pluralsight course - Retopologizing Meshes in 3ds Max
by Justin Marshall

What you'll learn

In this course, we're going to explore a method of modifying the topology of your low resolution meshes to better complement normal mapped detail. Sculpting high resolution detail into our models has become common practice. To get the high resolution detail out of our particular sculpting package and onto more reasonably detailed meshes requires the use of normal or displacement maps. But the topology that we use to sculpt these meshes isn't always the best when creating our final asset. Redefining the topology on our low resolution mesh is a great way to make sure the mapped geometry matches the shape of the high resolution version as closely as possible. Software required: 3ds Max 2010 and up.

Table of contents

About the author

Justin Marshall - Pluralsight course - Retopologizing Meshes in 3ds Max
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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