Retargeting MoCap to Custom Rigs in Maya
This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. Software required: Autodesk Maya 2013.
What you'll learn
This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. We'll start our exercise by first learning how to retarget animations manually. Afterwards, we will learn how a toolset can be built to significantly speed up the time it takes to go through this mapping procedure. We'll also learn troubleshooting techniques to overcome obstacles we may face without hindering our workflow. By the end of the tutorial, you'll ultimately learn how to quickly remap animations to custom rigs in order to improve your productivity. Software required: Autodesk Maya 2013.
Table of contents
- Setting up the Source Data 14m
- Mapping Our Source Data to a Custom Rig 15m
- Our Retargeting Tool 17m
- Utilizing the Retargeting Tool 8m
- Retargeting Animations with Subtle Movements 12m
- Resolving Orientation Issues Between the Source Data and a Custom Rig 4m
- Polishing Retargeted Animations 8m
- Resolving Issues with Namespaces 6m