Replayable Game Design Using Blueprint in Unreal Engine
In this Unreal Engine tutorial, we'll apply design principles of replayability, structured unpredictability, and rapid iteration in creating a Blueprint system that can populate game levels of any size with randomly-located, interactive player objects (pickups). Software required: Unreal Engine 4.7.2.
What you'll learn
In this Unreal Engine tutorial, we'll apply design principles of replayability, structured unpredictability, and rapid iteration in creating a Blueprint system that can populate game levels of any size with randomly-located, interactive player objects (pickups). We'll also exploit the usefulness of arrays and actor classes to organize our system within a placeable actor class that can be quickly and easily modified to suit the needs of many kinds of games. By the end of this Unreal Engine training, you'll understand the value of creating a system that will save you work in building your game, allowing you to more quickly begin a phase of development where you can fine-tune the player experience. Software required: Unreal Engine 4.7.2.
Table of contents
- Setting up the Project 8m
- Defining and Creating Blueprint Classes 12m
- Pre-determining Locations of Pickups in Game Level 12m
- Creating a Pickup Spawning Blueprint 11m
- Generating Arrays of Random Unique Integers 11m
- Randomizing the Pickup Spawning Blueprint 10m
- Adding Editable Properties 11m
- Finishing Our Pickup Spawning Blueprint 8m
- Defining Regions of Spawned Pickups 9m
- Testing Pickup Spawning in Game with Debug Options 11m
- Reviewing the Course 5m