Rendering Organic Models in ZBrush and KeyShot
In this tutorial, we will be going from ZBrush to KeyShot and onto a final render Using KeyShot as a render engine, we will demonstrate the importing of OBJs and all texture maps from ZBrush into KeyShot. Software required: KeyShot, ZBrush 4R4.
What you'll learn
In this tutorial, we will be going from ZBrush to KeyShot and onto a final render Using KeyShot as a render engine, we will demonstrate the importing of OBJs and all texture maps from ZBrush into KeyShot. We will also go over a detailed explanation of HDRI lighting and rendering organic creatures in KeyShot, a render engine usually associated with hard surface rendering. Software required: KeyShot, ZBrush 4R4.
Table of contents
- Looking at Our Base Model 8m
- Texturing Our Model 6m
- Finalizing Details Prior to Painting 4m
- Prepping a Plane to Produce a Pond Environment 2m
- Polypainting Our Crocodile 4m
- Painting Final Details 2m
- Posing Our Crocodile 8m
- Exporting Texture Maps 2m
- Importing Textures into KeyShot 8m
- Using Hdri Maps in Our Scene 9m
- Exploring KeyShot's Materials 5m
- Exploring KeyShot's Skin Materials 8m
- Using a Backplate for Rendering 4m
- Exploring KeyShot's Camera Function 8m