Rendering with Maya Toon
Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Software required: Maya 7.
What you'll learn
Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Ideal for beginner to intermediate users. Popular highlights include: Custom Toon Shaders; Shader Network Creation; Toon Outlines; Toon Outline Attributes; Paint Effects; Converting Toon to Polygons; Crosshatching and Stippling; Particle Dynamics; Profile Lines; Border Lines; Creases; Intersection Lines. Software required: Maya 7.
Table of contents
- Using the Solid Color Toon Shader 2m
- Using the Light Angle Two Tone Shader 3m
- Using the Shaded Brightness Two Tone Shader 4m
- Using the Shaded Brightness Three Tone Shader 2m
- Using the Dark Profile Shader 5m
- Using the Rim Light Fill Shader 3m
- Using the Circle Highlight Fill Shader 3m
- Introduction to the Ramp Shader 10m
- Working with Transparency and Incandescence in the Ramp Shader 6m
- Working with Ambient Color; Bump Mapping and Forward Scatter 6m
- Adjusting the Specularity Attributes on the Ramp Shader 6m
- Working with Reflectivity and Environment Attributes 5m
- Using Shadow Controls on the Ramp Shader 4m
- Building Your Own Three Tone Automated Shader 5m
- Modifying the Three Tone Shader to a Four Tone Automated Shader 8m
- Creating a Custom Shader Network for a Banded Look 4m
- Overview of Maya Toon Lines 7m
- Introduction to the Basic Attributes of the Pfxtoon Node 12m
- Working with Profile Lines and Their Attributes 5m
- Adjusting the Border Line Attributes 6m
- Creating Wireframe Render Effects Using Crease Lines 7m
- Setting up Intersection Lines Between Multiple Surfaces 6m
- Customizing the Line Width Using Curvature Based Width Scaling 6m
- Working with Screenspace Width Control 4m
- Using a Paint Effects Brush on the Toon Outline 5m
- Using the Modifier on the Toon Outlines 4m
- Using the 3D Paint Tools to Paint Attribute Values 3m
- Creating a Cartoon Sun 4m
- Stacking Multiple Toon Outlines 4m
- Creating a Streak Effect on the Character 5m
- Painting the Toon Outline to Match the Surface of the Object 10m
- Working with Particles and Toon Outlines 5m
- Using Intersection Lines to Create Particle Generators 4m
- Creating a Custom Crosshatch Toon Shader 3m
- Building a Stipple Toon Shader 8m
- Project Part 1: Building the Shaders for the Character's Skin and Clothes 8m
- Project Part 2: Creating Shaders for the Boots and Hair 6m
- Project Part 3: Building the Toon Eyes 8m
- Project Part 4: Building the Toon Outlines for the Character 9m
- Tips / Tricks: Working with Toon and Multiple Cameras 7m
- Tips / Tricks: Rendering Fluids with Toon Rendering 2m