Removing Objects with Camera Projection in NUKE
In this NUKE tutorial, we'll be entirely removing a foreground object using camera projection techniques. Software required: NUKE 6.3v1.
What you'll learn
In this NUKE tutorial, we'll be entirely removing a foreground object using camera projection techniques. We'll create clean plates in Photoshop, then put them onto cards in NUKE to re-create the scene in 3D. We'll begin the tutorial by solving a 3D camera with the NUKEX camera tracker. Then we'll make the 3D scene more human readable and examine the card workflow. Then we'll use Photoshop to create a clean-plate of our primary foreground element. Then we'll learn techniques for matching a card to our 3d footage. For here we will repeat the process a number of times for the rest of the foreground sign, the background sign and even the walls. Along the way we will encounter issues and examine ways to fix or get around these common problems. We'll finish the tutorial with a shot that has the object completely removed. Software required: NUKE 6.3v1.
Table of contents
- Creating a 3D Scene with the Nukex Camera Tracker 6m
- Offsetting the 3D Nodes to Set a Ground Plane 7m
- Creating a Proof of Concept in NUKE with 3D Cards 3m
- Cropping a Frame to Begin the Clean Plate in Photoshop 6m
- Transforming and Masking Other Frames to Match 7m
- Filling in the Holes with Other Frames and Our Workflow 9m
- Outputting the Psd with an Alpha for NUKE 6m
- Placing Our 3D Card by Changing the Pivot and Nudging 9m
- Using a 3D Card to Cut Away Part of Our Render 10m
- Using the Same Techniques to Create the Bottom of the Sign 7m
- Using Color Corrections to Create the Edge of the Sign 6m
- Using the Same Techniques to Create the Background Sign 10m
- Using Extreme Cropping in Photoshop to Create the Wall 7m
- Placing Our Back Wall Card in 3D Space 9m
- Using Roto to Remove Part of the Wall 9m
- Re-using the Blue Bottom to Create the Black Side Structure 9m
- Editing and Placing Our Front Wall to Complete Our Composite 11m
- Placing Our Wall and Animating Cards to Fix Small Issues 10m
- Filling in the Back Wall with a Pipeline Entirely in NUKE 7m
- Finishing Our Last Card with the Lighter Brick Wall 7m
- Checking for Holes in the Alpha and Fixing Them 9m
- Making Last Minute Tweaks and Rendering Our Composite 10m