Modeling Realistic Interiors in 3ds Max and Marvelous Designer
Throughout these lessons, we will explore how to create an interior scene from complete scratch. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.
What you'll learn
Throughout these lessons, we will explore how to create an interior scene from complete scratch. We will model the architecture, architectural detailing, furniture, props and fabrics using a combination of 3ds Max and Marvelous Designer. We will also unwrap as many models as we can when it comes to texturing and materials. Finally, we will set up basic lighting using an HDRI to achieve the soft, diffused look we need. In the second part of this tutorial series, we will be rendering and texturing our scene. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.
Table of contents
- Setting up Our 3ds Max Workspace 10m
- Creating Basic Architecture 13m
- Continuing Our Architectural Modeling 13m
- Detailing with Spline Modeling Techniques 11m
- Creating a Hexagonal Tiled Floor 10m
- Designing a Wooden Floor 13m
- Adding Chaos to Our Model 8m
- Modeling Wooden Beams 10m
- Unwrapping Basics 13m
- Utilizing Quick Detailing Techniques 6m
- Using Turbosmooth for Modeling 13m
- Continuing the Log Burner Model 14m
- Finishing the Log Burner Details 8m
- Unwrapping the Log Burner 12m
- Creating Circular Holes 12m
- Exporting the Sling Chair 6m
- Reviewing Marvelous Designer 4 8m
- Creating the Fabric for Our Sling Chair 14m
- Importing the Fabric to 3ds Max 5m
- Creating Tables for Our Scene 8m
- Starting Our Bed Fabrics 16m
- Folding Fabrics with Pins 8m
- Simulating Fabrics for Our Bed 16m
- Finishing the Pillows and Creating Cushions 11m
- Cleaning up Fabrics in 3ds Max 5m
- Modeling a Pendant Lamp 12m
- Creating Assets with Debris Maker 4m
- Modeling Blinds in Our Scene 10m
- Designing a Rattan Basket 9m
- Creating Props for Our Scene 10m
- Utilizing the Hair and Fur Modifier 8m
- Lighting Our Scene Using an Hdri Map 4m
- Creating Our Final Scene 3m