Realistic Game Character Modeling in 3ds Max
In this series of tutorials, we'll learn how to model a realistic female game character. Software required: 3ds Max 2014, ZBrush 4 R6.
What you'll learn
In this series of tutorials, we'll learn how to model a realistic female game character. We'll start out by preparing our high poly model in ZBrush in order to import it into 3ds Max. Then we'll begin retopologizing the head and face. Here we'll discuss the importance of edge loops in the face to allow for proper deformation in facial animations. After that, we'll move into modeling the clothing of our character and discuss how to speed up our production time using custom menus. Then we'll finish up the training by learning how to properly clean up our model to get ready for the next steps in production. So by the end of this tutorial, you will not only have a fantastic female hero, but you'll have all the knowledge you need to create any game character for your next game project. Software required: 3ds Max 2014, ZBrush 4 R6.
Table of contents
- Preparing the High Poly Mesh 9m
- Reducing the Polygon Count 11m
- Exporting the High Poly Mesh to 3ds Max 11m
- Retopologizing the Eye and Mouth 12m
- Blocking in the Major Forms of the Head 11m
- Blocking in the Major Edge Loops of the Face 14m
- Creating a Custom Quad Menu 12m
- Filling in the Face 12m
- Filling in the Back of the Head 13m
- Modeling the Ear 14m
- Attaching the Ear to the Head 18m
- Closing in the Eyes and Nose Holes 8m
- Modeling the Lips 5m
- Modeling the Interior of the Mouth 15m
- Creating Eye Lashes 12m
- Remeshing the Hood Using ZBrush 6m
- Integrating the Hood and the Shirt 7m
- Blocking in the Major Forms of the Coat 11m
- Filling in the Front Shoulder of the Coat 11m
- Filling in the Back of the Coat 11m
- Finishing the Body of the Coat 14m
- Modeling the Sleeves of the Coat 10m
- Finishing the Sleeves of the Coat 10m
- Finishing the Coat 19m
- Modeling the Pants 13m
- Finishing the Pants 16m
- Modeling the Fingers of the Hand 13m
- Modeling the Thumb 7m
- Connecting the Fingers Together 10m
- Finishing the Hands 10m
- Modeling the Boots 14m
- Finishing the Boots 13m
- Cleaning up the Model 19m