Cellular Death Animation Using RealFlow and Cinema 4D
This course will explore using RealFlow to create and animate a cell, then use cloth dynamics as well as Turbulence FD within Cinema 4D to explode the cell. Software required: Cinema 4D, Octane Renderer, Turbulence FD, RealFlow, After Effects.
What you'll learn
Cinema 4D is becoming more and more of a robust and widely used tool for designers and CG artists, especially with some of its powerful integration with tools such as RealFlow, Turbulence FD, Houdini, XParticles, and Octane Renderer. In this course, Cellular Death Animation Using RealFlow and Cinema 4D, you are going to explore using RealFlow to create an animation of a cell moving across a surface, then make it rupture into pieces. You will also explore building shaders for the cell and fluids, as well as using RealFlow Wetmaps to create a trail from the cell. In addition, you will learn how to use Octane to render the scene. By the end of this course, you'll know quite a bit about RealFlow and Turbulence FD integration within Cinema 4D, as well as a solid understanding of setting up a scene to render in Octane. Software required: Cinema 4D, Octane Renderer, Turbulence FD, RealFlow, After Effects.
Table of contents
- Creating Surface Geometry 4m
- Creating the Cell's Motion Path 6m
- Setting up the Scene in RealFlow 6m
- Refining the RealFlow Scene and Emitter Scale 5m
- Pre-simulating to Create the Cell's Initial State 6m
- Setting up Force Daemons and Simulating the Cell 7m
- Reviewing and Retiming the Simulation 6m
- Meshing the Final Particle Sequence 6m
- Importing and Setting up Your RealFlow Cell Mesh 4m
- Creating a Cloth Collider to Rupture Your Cell 5m
- Creating Your Cloth Surface and Applying a Cloth Tag 4m
- Getting Your Cloth Surface Ready to Simulate 6m
- Adjusting Your Cloth and Tear Settings 6m
- Adding Force Effectors to Your Simulation 7m
- Making Final Adjustments to Your Simulation 8m
- Review and Summary 2m
- Creating Your Fluid Container and Emitter 4m
- Setting up Your Fluid Emitter Tags 7m
- Setting up Your Fluid Container 7m
- Organizing and Naming Your Fluid Caches 4m
- Reviewing and Troubleshooting Your First Simulation 6m
- Reviewing and Fine-tuning for Your Final Simulation 9m
- TFD Fluid Volumes and Octane 4m
- Absorption Settings for Your Volume Medium Shader 5m
- Scattering Settings for Your Volume Medium Shader 4m
- Final Adjustments to Your Fluid Volume Shaders 6m
- Importing and Prepping Your Wetmap for Processing in After Effects 6m
- Adding Edge Detail and Outputting Your Wetmap for Cinema 4D 7m
- Using Octane's Dirt Shader to Begin Building Your Surface Material 6m
- Using Octane's Node Editor to Set up Your Diffuse Channel 4m
- Adding a Noise-based Bump Channel to Your Surface Material 6m
- Using Your Processed Wetmap in a Mix Material to Create Your Cell Trail 8m
- Creating Your Cell Trail Material 4m
- Prepping Your Cell for Texturing 4m
- Creating a Scattering Medium Material for Your Cell Base 5m
- Finalizing Your Cell Material 4m
- Setting up Your Camera 9m
- Optimizing Your Render Settings in Octane 7m
- Setting up Octane Multi-passes 9m
- Isolating Your Fluid to Render Solo 7m
- Optimizing Your Fluid Render Settings 8m
- Extracting Channels from EXR Sequences in After Effects 6m
- Usefulness of Octane's Material ID and Position Passes 6m
- Integrating Your Fluid Pass and Finishing Your Comp 7m
- Final Composition and Review 3m