Creating Rain and Lightning Effects in Unreal Engine
In this Unreal Engine tutorial we'll learn how to create rain effects in Unreal Engine 4. Software required: ZBrush 4R6, Maya 2014, Photoshop CS5.5, Mudbox 2014, Unreal Engine 4, Glueit Sprite Sheet Maker.
What you'll learn
In this Unreal Engine tutorial we'll learn how to create rain effects in Unreal Engine 4. We'll do this by creating rain drops and editing their functionality. Additionally, we'll create animated sprite sheet textures, water collision variables, lightning, and storm clouds. By the end of this Unreal Engine training, you'll be able to add dynamic weather effects to your games and immerse players deeply into your games. Software required: ZBrush 4R6, Maya 2014, Photoshop CS5.5, Mudbox 2014, Unreal Engine 4, Glueit Sprite Sheet Maker.
Table of contents
- Creating a Weather System and Rain Textures 8m
- Creating Cube Map for Rain Emitter Material 7m
- Building Dynamic Rain Textures Using ZBrush 10m
- Finishing Our Rain Material 8m
- Creating Our Rain Emitter 9m
- Finishing Our Rain Emitter 10m
- Making Rain Dynamic That Follows the Player 7m
- Creating Sheets of Rain 10m
- Building an Emitter Material for Beam Lightning 8m
- Converting Beam Emitter to Lighting 9m
- Finalizing Lightning Emitter 10m
- Creating Storm Clouds Using Mudbox 10m
- Using Geometry to Create Rain Drop Splashes 9m
- Creating Collision Emitters 9m
- Using Glueit to Create Ripple Textures 8m
- Creating Ripple Material 9m
- Adding Elements for Lightning and Wrapping up the Scene 8m