Professional Asset Workflows with Quixel Suite
Choosing the shortest and most effective pipeline for art production is extremely important to save time, effort, and cost of production. This course will teach you a very simple, but very powerful pipeline for production of high quality assets. Software required: Quixel Suite, 3ds Max.
What you'll learn
Have you ever wondered how to create high quality assets with a short and quick pipeline without going through countless softwares to produce a single 3D model? If so, this course is for you. In this course, Professional Asset Workflows with Quixel Suite, you'll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you'll discover how you can create a complete 3D rifle model in 3ds Max from basic primitives. Next, you'll explore how you can effectively place the UV's in 0-1 space for better utilization of UV space and export your model to Quixel Suite. Then, you'll learn how easily you can create normal details for your rifle model inside NDO from Quixel Suite without going through the pain of sculpting and baking. Finally, you'll find out how quickly you can produce photo-realistic textures for your model using DDO in Quixel Suite and how to create a nice presentation of your model in Marmoset Toolbag. By the end of this course, you'll not only learn how to model and texture a realistic model in 3ds Max and Quixel Suite, but you'll also learn a complete pipeline for creating realistic assets with minimum efforts and time. Software required: Quixel Suite, 3ds Max.
Table of contents
- Modeling Trigger and Trigger Guard 10m
- Modeling the Sight 10m
- Finishing the Sight 8m
- Modeling the Chamber 10m
- Creating the Bolt 8m
- Stitching Bolt 9m
- Fixing Shape of the Stock Piece 9m
- Adding Detail to the Stock 8m
- Fixing Topology Flow on the Stock 9m
- Adding Metallic Butt Piece 8m
- Optimizing the Rifle 4m
- Adding Numbers to the Foresight 9m
- Adding Bolts Engraving to the Stock Piece 7m
- Adding Wood Grain from Photograph Textures 7m
- Painting Wear and Tear Using Multinormal Layer Option 8m
- Adding Scratches and Damage to Stock Piece 8m
- Adding Screws to the Metallic Butt 6m
- Creating Welding Effect, Grip Extrusion, and Ambient Occlusion Map 8m
- Preparing Rifle for Export to DDO 4m
- Creating New Project in DDO 4m
- Creating Wood Material for Stock 7m
- Creating Metal Material 6m
- Adding Edge Wear to Metal Parts 8m
- Adding Metal Material to Other Parts 3m
- Adding Natural Rust and Dirt to Wood Material 8m
- Applying Material to the Parts with No Material ID 3m
- Importing and Creating Our Own Material 7m