Quick Start to ZBrush: Volume 5
In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. Software required: ZBrush 4R5.
What you'll learn
In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. We'll begin by learning to pose our character model using topological masking and Transpose Master. We'll discover 3D layers and how they can be used to add detail in a very flexible way. We'll add coarse grass to our base using FiberMesh. We'll conclude this series by setting up lights, rendering turntables, and saving out finished images and movies. In the end we'll have created a high-quality rendered turntable movie of our now completed character sculpt. These courses are designed to be taken in sequence so we really encourage you to complete volumes 1-4 before continuing with this final section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: ZBrush 4R5.
Table of contents
- Posing Models 13m
- Cleaning up Posed Geometry 8m
- Using 3D Layers 8m
- Working with Fibermesh 9m
- Adding Simple Lighting 6m
- Basics of Best Preview Render 6m
- Using Lightcaps 6m
- Using Bpr Filters 7m
- Creating Turntables 8m
- Saving Images and Movies 5m
- Using Decimation Master 8m
- Integrating with Other Applications 6m
- Volume 5 Assignment 5m