Quick Start to ZBrush: Volume 4
In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry. We'll also cover the powerful Dynamesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry. At the conclusion of this volume, we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section.
What you'll learn
In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry. We'll also cover the powerful Dynamesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry. At the conclusion of this volume, we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. See the full Quick Start to ZBrush Learning Path
Table of contents
- Working with Insert Mesh Brushes 13m
- Using Dynamesh 10m
- Using Curve-based Brushes 8m
- Working with Insert Multi-mesh Brushes 5m
- Using Tri-part Insert Brushes 10m
- Working with the Topology Tools 12m
- Reprojecting Detail 5m
- Texturing Using Spotlight 11m
- Transferring Polypaint 7m
- Extracting Normal and Displacement Maps 8m
- Volume 4 Assignment 6m