Quick Start to ZBrush: Volume 2
In Volume 2 of the Quick Start to ZBrush, we'll build on the concepts covered in volume 1.
What you'll learn
In Volume 2 of the Quick Start to ZBrush, we'll build on the concepts covered in volume 1. We'll start by talking about advanced primitive creation techniques. We'll discuss the important topic of polygroups and look at methods for modifying geometry in ZBrush. We'll also cover some character-specific sculpting techniques in addition to an automatic method for recreating a mesh's topology. We'll also learn about using Panel Loops, working with stencils and modifying our strokes in different ways. In the end we'll add to our Quick Start project by creating a character and mechanical elements for the piece. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.
Table of contents
- Advanced Primitive Creation 6m
- Creating ZSphere Armatures 14m
- Working with Polygroups 9m
- Modifying Geometry 6m
- Deforming Geometry 6m
- Sculpting the Character 14m
- Using QRemesher 11m
- Using Custom Alphas 7m
- Working with Panel Loops 8m
- Sculpting with Stencils 5m
- Modifying Strokes 7m
- Extracting Geometry 9m
- Volume 2 Assignment 7m