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Quick Start to Unity: Volume 1

Welcome to the first volume of the Quick Start to Unity Learning Path, we'll cover the basics of getting started in Unity. Software required: Unity 4.3.

Joshua Kinney - Pluralsight course - Quick Start to Unity: Volume 1
by Joshua Kinney

What you'll learn

Welcome to the first volume of the Quick Start to Unity Learning Path, we'll cover the basics of getting started in Unity. We'll begin by discussing how to create a new project and we'll become acquainted with the interface and how to navigate in the scene view. We'll also learn how to import and manipulate game assets, create materials, add components, create prefabs, add lights, and sut up a custom player game object. In the end we'll have a base level that we'll be using for the overall Quick Start project. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. These tutorials are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 3. Software required: Unity 4.3.

Table of contents

About the author

Joshua Kinney - Pluralsight course - Quick Start to Unity: Volume 1
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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