Quick Start to Stingray
In this Stingray tutorial, we'll get acquainted with the core features in a very short amount of time. Software required: Stingray 1.0.40.
What you'll learn
In this Stingray tutorial, we'll get acquainted with the core features in a very short amount of time. To begin, we'll talk about how to create projects in Stingray. Then we'll break down the interface, how to navigate the viewport and how to manipulate objects. After that, we'll learn the process of importing assets and how Stingray makes it easier than ever to manage your art assets with live updating in Maya, Maya LT and 3ds Max. Then we'll start to ramp up the action by learning how to set up a character with animations. Here we'll get a taste of how Stingray's visual scripting editor, Flow, can allow us to create gameplay very quickly. We'll also learn about how to use Wwise to create audio for our game and how to use Scaleform to create UI. Then we'll wrap up by learning how to deploy our games to our desired platform to share with our friends or the world. By the end of this Stingray training, you'll have the firm foundation you need to start creating your own game projects. Software required: Stingray 1.0.40.
Table of contents
- Creating New Projects 6m
- Breaking Down the Interface 6m
- Viewport Navigation and Object Navigation 9m
- Customizing the UI 3m
- Setting up Interoperability 3m
- Importing Assets 12m
- Importing Animated Assets 8m
- Creating Levels 8m
- Lighting Levels 9m
- Setting up Physics 9m
- Scripting with Flow 9m
- Finishing the Character Movement Script 8m
- Hooking up the Animations to Player Input 4m
- Setting up a Custom Camera 13m
- Creating a Health Pickup 14m
- Animating with Stories 7m
- Using Wwise to Create Audio 13m
- Creating UI in Scaleform 14m
- Implementing the UI in Stingray 15m
- Connections and Deployment 3m