Quick Start to Rigging in MODO: Volume 1
Welcome to the Quick Start to Rigging in MODO. Software required: MODO 801.
What you'll learn
Welcome to the Quick Start to Rigging in MODO. Quick Starts are a series of specially constructed tutorials meant to be followed in sequence and include valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other tutorials from Digital-Tutors. We'll go through MODO's Rigging Tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of getting started with MODO's setup process. We'll learn how to parent and freeze object transformations. We'll learn how create control objects. We'll also learn how create clean joint systems and to conclude the training, we'll explore MODO's Inverse Kinematics system and use IK effectors to control the legs of our model. While building a project together, you'll be provided with valuable knowledge, and the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 3, all so you can take advantage of the periodic assignments along the way to get the full learning experience. For an additional learning resource, download your free copy of our Key Rigging Terms Reference Guide and PDF so you can get comfortable with important 3D rigging terminology. Software required: MODO 801.
Table of contents
- Parenting Items and Freezing Transformations 7m
- Parenting the Rest of Our Model 4m
- Creating Control Objects and Modifying Pivots and Centers in MODO 11m
- Designing a Control to Swivel the Turret 5m
- Adding a Center-of-gravity Control 5m
- Building Joints in MODO 7m
- Finishing Our Joint Systems for the Turret's Legs 10m
- Connecting the Model's Legs to Our Joint Chains 3m
- Adding Inverse Kinematics to Simulate the Natural Movements of a Leg 6m
- Creating Leg Controls 8m
- Finishing Our Leg Controls 6m
- Adding a Global Control and Finalizing Our Rig 7m
- Volume 1 Assignment 1m