Quick Start to Rigging in Maya: Volume 4
Welcome to Volume 4 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2014.
What you'll learn
Welcome to Volume 4 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 3. We'll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We'll learn how to work with Maya's lattice deformer to achieve very organic deformations. We'll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we'll focus on building an animator-friendly facial rig. These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. Software required: Autodesk Maya 2014.
Table of contents
- Creating Joints for the Neck, Head, and Jaw 7m
- Building Joints for the Eyes and Eyelids 8m
- Binding the Face 7m
- Refining Facial Deformations 10m
- Weighting the Eyelids 10m
- Rigging with Lattices 9m
- Controlling Our Lattice with Clusters 8m
- Tweaking Deformer Influence 6m
- Fleshy Eyes 8m
- Creating Controls for the Neck and Head 7m
- Controlling Our Jaw Bones 6m
- Creating Eye Controls 11m
- Driving the Eyelids with Custom Channels 4m
- Eyebrow Controls 9m
- Finishing Our Brow Controls 4m
- Attaching the Eyebrows to Follow Facial Deformations 3m
- Controlling the Hair and Tongue 8m
- Facial Expressions 9m
- Creating a Facial Control System 5m
- Cleaning up the Rig 3m
- Volume 4 Assignment 2m