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Quick Start to Rigging in Maya: Volume 4

Welcome to Volume 4 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2014.

Delano Athias - Pluralsight course - Quick Start to Rigging in Maya: Volume 4
by Delano Athias

What you'll learn

Welcome to Volume 4 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 3. We'll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We'll learn how to work with Maya's lattice deformer to achieve very organic deformations. We'll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we'll focus on building an animator-friendly facial rig. These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. Software required: Autodesk Maya 2014.

Table of contents

About the author

Delano Athias - Pluralsight course - Quick Start to Rigging in Maya: Volume 4
Delano Athias

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More Courses by Delano