Quick Start to Rigging in Maya: Volume 3
Welcome to Volume 3 of Quick Start to Rigging in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2014.
What you'll learn
Welcome to Volume 3 of Quick Start to Rigging in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in volume 2. We'll start by learning how to create a skeleton that would be suitable for creatures. We'll cover weight painting techniques. We'll learn how to work with Maya's Spline IK solver and how to build our very own IK/FK switch. We'll add a custom channel to control the resolution of our character, and even get into a bit of MEL scripting and learn how it can be used to parent shape nodes. Ultimately, we'll focus on cleanliness throughout the entire construction of the rig. These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2014.
Table of contents
- Adding Leg Joints 11m
- Rigging the Center, Pelvis, and Tail 6m
- Rigging the Neck and Head 5m
- Creating Joints for the Arms and Hands 8m
- Adding Inverse Kinematics to the Arm and Mirroring Its Chain 2m
- Skinning the Creature 16m
- Adding an Ik/fk Rig to the Neck 14m
- Creating a Spline IK System for the Neck 7m
- Setting up an FK Head Control 5m
- Controlling the Head in IK Mode 7m
- Finishing the IK Head Control 12m
- Creating a Global Control and Adding an Ik/fk Switch 11m
- Creating Controls for the Cog and Pelvis 8m
- Adding FK Controls to the Tail 8m
- Finishing the Tail 7m
- Rigging the Legs 9m
- Finishing the Leg Controls 10m
- Knee Controls 6m
- Rigging the Arms 11m
- Animator-friendly Finger Controls 10m
- Cleaning up the Rig 8m
- Volume 3 Exercise 3m