Quick Start to Rigging in 3ds Max: Volume 3
Welcome to Volume 3 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk 3ds Max 2014.
What you'll learn
Welcome to Volume 3 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 2. We'll start by learning how to create a skeleton that would be suitable for creatures. We'll learn how to work with 3ds Max's Spline IK solver and how to build our very own IK/FK switch and how to ultimately focus on cleanliness throughout the entire construction of the rig. These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk 3ds Max 2014.
Table of contents
- Creating the Leg Bones 5m
- Creating the Toe Bones and Mirroring the Leg Chain 10m
- Adding Inverse Kinematics to the Legs 3m
- Building Envelope Objects for the Center-of-gravity, Pelvis, and Tail 7m
- Adding Bones for the Neck and Head 5m
- Starting on the Arm Chains 5m
- Creating Claw Bones and Mirroring the Arm 8m
- Setting up Inverse Kinematics for the Arms 1m
- Adding a Global Control and Skinning the Creature 8m
- Weight-painting Techniques 12m
- Starting on the Ik/fk Rig for the Neck and Head 8m
- FK Controls for the Neck 9m
- The Spline IK Solver 8m
- Adding an FK Head Control 5m
- Controlling the Neck and Head in IK Mode 12m
- Finishing Our Ik/fk Feature 9m
- Controlling the Pelvis and Center-of-gravity 7m
- Rigging the Tail 13m
- Arm Controls 6m
- Controlling the Fingers 7m
- Building Leg Controls 9m
- Finishing Our Foot Rig 6m
- Knee Controls 7m
- Cleaning up the Rig 5m
- Volume 3 Assignment 2m