Quick Start to Rigging in 3ds Max: Volume 1
Welcome to the Quick Start to Rigging in 3ds Max. Software required: Autodesk 3ds Max 2014.
What you'll learn
Welcome to the Quick Start to Rigging in 3ds Max. Quick Starts are a series of specially-constructed courses meant to be followed in sequence and include valuable exercises to reinforce learned concepts. We'll go through 3ds Max's rigging tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of getting started with the rigging tools in 3ds Max. We'll learn how to create bones and work with Inverse Kinematics. We'll cover skinning tools and ways to improve our deformations with time-saving techniques. We'll also learn about constraints, how to set up control objects, and how to build systems with the Reaction Manager. While building a project together, you'll be provided with valuable knowledge, and the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5. Software required: Autodesk 3ds Max 2014.
Table of contents
- Building the Leg Bones of the Character 16m
- Adding Toe Bones 15m
- Creating Bones for the Torso, Head, and Pelvis 11m
- Creating Eye Bones 5m
- Starting on the Arm Bones 4m
- Adding Finger Bones and Mirroring the Arm 9m
- Skinning Models and Painting Weights 14m
- The Global Control 7m
- Controlling the Torso 12m
- Connecting the Upper Body Bone Objects to Our Controls 6m
- Adding Controls for the Neck and Head 6m
- Creating Eye Controls 12m
- Controlling the Clavicles 5m
- Setting up Arm Controls 9m
- Leg Controls 5m
- Creating a Foot Roll System 8m
- Finishing the Foot Roll Rig 11m
- Using Custom Parameters to Drive the Fingers and Toes 8m
- Cleaning up the Rig 5m
- Volume 1 Assignment 2m