Quick Start to NUKE: Volume 3
Welcome to Volume 3 of the Quick Start to NUKE, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: NUKE 8.0v1.
What you'll learn
Welcome to Volume 3 of the Quick Start to NUKE, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll focus on applying photographic textures to 3D geometry right inside of NUKE. This volume will cover the ins and outs of the 3D system in NUKE and with that knowledge, you'll learn how to transform a still photograph into live video footage. We also learn how to key and integrate green screen footage in our shot. We'll also be reinforcing previously learned concepts like rotoscoping and node tree organization though at a slightly faster pace. We'll end with color correction and learning how to use a few new finishing nodes. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: NUKE 8.0v1.
Table of contents
- Beginning with a 3D Setup: Using Images and Cards 10m
- Isolating Our Images with Roto Nodes 9m
- Placing Our Rotoscoped Objects Onto Cards and Cylinders 10m
- Positioning Our Cards and Cylinders in Space 9m
- Continuing to Build Our 3D Scene 8m
- Animating Our Camera 10m
- Adding Rotopaint Nodes to Fix Areas of Repeated Parallax 9m
- Using the Displacegeo Node 10m
- Final Positioning of the Camera and Geometry 12m
- Keying the Green Screen 10m
- Integrating Our Keyed Footage into the Shot 9m
- Animating the Shadow 9m
- Color Correcting and Grading the Actor 9m
- Adding a Rock in the Foreground 10m
- Fine-tuning the Integration of the Rock and the Shadow 8m
- Blurring for More Realistic Depth of Field 10m
- Editing the Node Tree to Allow for Blur Control 11m
- Light Wrapping the Actor and Rock 8m
- Integrating Particles, Fog, and a Bug 11m
- Adding God Rays and a Flare Node 11m
- Creating Grain and Adding the Finishing Touches 9m
- Writing out the Scene to a Sequence 4m
- Volume 3 Assignment 3m