Quick Start to Modeling in MODO: Volume 3
Welcome to Volume 3 of the Quick Start to Modeling in MODO, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: MODO 801.
What you'll learn
Welcome to Volume 3 of the Quick Start to Modeling in MODO, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In volume 3 of the Quick Start to Modeling in MODO we'll build on the concepts covered in volumes 1 and 2. We'll start by using a primitive shape to build a fuel tank for a flame thrower or spray weapon. We'll then use the Pen Tool to draw out a custom base shape around that tank. We'll learn to add thickness to drawn shapes and to create clean quad geometry. We'll extract polygons to create additional objects and use the Tube tool to build a connected fuel hose. We'll put all of the tools we've learned to this point into practice to build our weapon before cleaning up our scene, naming our objects, and grouping things together. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 and Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: MODO 801.
Table of contents
- Building the Fuel Tank 7m
- Modeling the Gun Base 9m
- Detailing the Gun Base 7m
- Finishing the Gun Base 7m
- Modeling the Barrel 6m
- Adding the Barrel Guard and Brace 6m
- Adding the Top Guard on the Barrel 4m
- Modeling the Handle 9m
- Finishing the Handle 4m
- Modeling the Lower Handle Guard with the Pen Tool 6m
- Building the Fuel Hose 5m
- Modeling the Trigger 4m
- Adding Details to the Gun Body 6m
- Scene Cleanup and Assignment 7m