Quick Start to Modeling in Maya: Volume 5
In the final volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in all of the previous volumes. Software required: Maya 2014.
What you'll learn
In the final volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in all of the previous volumes. We've built small hard-surface props and set pieces, but in this volume we'll build an entire character. We'll use what we've learned to this point to block in the different parts of the character and make sure they all fit together well. We'll discuss character specific topics like animation-ready topology. We'll use reference images in our scenes and talk about building organic shapes, in addition to the hard surface pieces. We will learn to model efficiently by only creating necessary detail and then mirroring it over. This project will be a longer process than previous volumes, but the tools and workflow you'll use will enable you to begin creating your own characters immediately. These courses are designed to be taken in sequence so we really encourage you to start with the first four volumes before continuing with this section. Software required: Maya 2014.
Table of contents
- Setting up Reference Images 7m
- Modeling the Torso 12m
- Detailing the Torso 10m
- Adding the Abdomen 9m
- Modeling the Legs 6m
- Detailing the Legs 6m
- Adding the Pelvis 7m
- Building the Belt Buckle 4m
- Modeling the Short Toga 8m
- Building the Upper Arm 8m
- Modeling the Gauntlet 10m
- Finishing the Gauntlet 5m
- Modeling the Hand 12m
- Building the Feet 9m
- Modeling the Shoulder Armor 9m
- Blocking in the Head Geometry 9m
- Modeling the Mouth 10m
- Adding Rough Eye Sockets 6m
- Refining the Eyes and Sockets 10m
- Modeling the Ears 10m
- Adding the Nose and Horn 7m
- Scene Cleanup and Assignment 9m