Quick Start to Modeling in Maya: Volume 4
In this volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in previous volumes. Software required: Maya 2014.
What you'll learn
In this volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in previous volumes. We'll start by blocking in the shells for our robotic drone asset and shaping it to our liking. We'll then use polygon modeling tools to create separate, fitted panels and mechanical detail. We'll build up our model methodically, adding structural pieces that make sense and make the model visually interesting. We'll combine polygon and NURBS geometry to create different pieces, and deformers will help us shape parts of the drone. We'll talk about working efficiently as we model, only building what we need and then duplicating the results. In the end we'll have a robotic drone and you'll be ready to take your knowledge into the next volume. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1-3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Maya 2014.
Table of contents
- Blocking in the Drone Shell 7m
- Creating Fitted Shell Panels 8m
- Modeling the Eye and Grill Openings 9m
- Adding the Grill 5m
- Modeling the Drone Core 8m
- Detailing the Eye Area 5m
- Adding Ribbed Struts 6m
- Creating the Legs Using Curves 7m
- Adding Joints 5m
- Modeling the Wheels 5m
- Adding Cables to the Legs 5m
- Modeling the Lower Leg Guard 6m
- Adding the Upper Joint Guards 5m
- Scene Cleanup and Assignment 10m