Quick Start to Modeling in Maya: Volume 3
In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling concepts covered in volumes 1 and 2. Software required: Maya 2014.
What you'll learn
In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling concepts covered in volumes 1 and 2. We'll start by blocking in the main shapes of our stun gun asset, making sure to place edges strategically for later use. We'll use extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements. We'll use a variety of polygon and NURBS-based tools and we'll learn to make sure everything fits together to create a cohesive model. We'll finish the process by cleaning up our scene and putting our geometry into an appropriate hierarchy. These courses are designed to be taken in sequence so we really encourage you to start with previous volumes before continuing with this section. Software required: Maya 2014.
Table of contents
- Building the Main Barrel 7m
- Modeling the Cylindrical Base 7m
- Extruding out the Barrel Extension 6m
- Adding to the Top of the Barrel 6m
- Modeling a Channel into the Base 7m
- Adding a Small Wire Detail 8m
- Building Cables with Nurbs Curves 9m
- Extracting Geometry from the Barrel 6m
- Modeling Integrated Details Onto the Barrel 7m
- Adding Interior Barrel Pieces 9m
- Adding Vent Slats to the Base 7m
- Modeling the Stun Gun Handle 7m
- Adding the Handle Grip 6m
- Modeling the Trigger 6m
- Scene Clean-up and Assignment 8m