Quick Start to Modeling in Maya: Volume 1
In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of getting started creating your own models. Software required: Maya 2014.
What you'll learn
In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of getting started creating your own models. We'll cover methods of working with primitive geometry and how to modify their initial creation options. We'll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models. We'll also talk about creating clean scenes and models and in the end, we'll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience. For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology. Software required: Maya 2014.
Table of contents
- Modeling a Single Solar Cell 11m
- Duplicating the Cells 6m
- Building the Panel Body 8m
- Duplicating and Placing Panels 8m
- Modeling the Array Base 11m
- Constructing the Bracket 9m
- Modeling the Feet Using Nurbs 8m
- Building the Leg Geometry 6m
- Extracting Useable Geometry 9m
- Duplicating the Legs 7m
- Scene Cleanup and Assignment 9m