Quick Start to Modeling in 3ds Max: Volume 5
In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character. Software required: 3ds Max 2014.
What you'll learn
In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories. At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: 3ds Max 2014.
Table of contents
- Setting up Reference Images 9m
- Understanding Deformation 10m
- Blocking in the Lower Torso 13m
- Modeling the Chest 12m
- Modeling the Back 7m
- Modeling the Shoulders 16m
- Modeling the Arms 13m
- Finishing the Arms 9m
- Modeling the Finger 12m
- Duplicating the Fingers 9m
- Blocking in the Deforming Loops of the Hand 13m
- Filling in the Gaps of the Hand 14m
- Finishing the Hand 17m
- Blocking in the Hips 11m
- Modeling the Legs 11m
- Modeling the Shoe 15m
- Creating the Wrinkles of the Pants 10m
- Separating the Shirt Geometry 11m
- Creating the Wrinkles of the Shirt 10m
- Blocking in the Eye 11m
- Blocking in the Loops of the Mouth 14m
- Connecting the Loops of the Face 13m
- Blocking in the Profile of the Head 13m
- Connecting the Face and the Skull 12m
- Filling in the Cheeks 14m
- Modeling the Lips 10m
- Modeling the Nose 11m
- Connecting the Head to the Neck 15m
- Modeling and Attaching the Ear 11m
- Modeling the Main Hair Mesh 9m
- Finishing the Main Hair Mesh 16m
- Modeling the Pony Tail 16m
- Modeling the Accessories 13m
- Modeling the Eyebrows and Eyelashes 12m