Quick Start to Modeling in 3ds Max: Volume 2
In Volume 2 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volume 1.
What you'll learn
In Volume 2 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volume 1. We'll start by talking about polygon modeling, also known as edge modeling techniques. We'll discuss how using this technique will allow us to have more control over the topology and how to get the exact details we want out of our models. We'll also cover techniques that will allow us to begin saving time in our modeling. We'll find that using this technique can propose some challenges when trying to model using quads exclusively, and we'll learn many methods for overcoming those challenges. In the end, we'll have another prop to add to our narrative scene. These courses are designed to be taken in sequence, so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Learn more about the Quick Start to Modeling in 3ds Max.
Table of contents
- Polygon Modeling Basics 15m
- Blocking in the Major Form of the Flap 19m
- Blocking in the Form of the Backpack 15m
- Filling the Holes of Our Backpack 14m
- Overcoming Advanced Gaps 9m
- Finalizing the Backpack Geometry 11m
- Creating Straps 10m
- Modeling the Buckle 11m
- Discovering Procedural Modeling 13m
- Modeling the Final Straps 13m
- Discovering the Freeform Modeling Tools 10m
- Finishing the Final Details 11m